ROAD TO GETTYSBURG
We set the scene for the showdown at Gettysburg with the background (and splendid artwork!) to General Lee’s invasion of the north.
CHANCELLORSVILLE, MAY 1863
We conclude our Giant Wargames theme with a report on a 16 player, 6,000 figure and 438 square foot ACW game, played out at a unique venue.
THE BATTLE OF BRANDY STATION, 1863
As Lee’s army pushes north the Union and Rebel cavalry clash near Fredericksburg in the “first step towards Gettysburg.”
THE UNION CAVALRY
The Battle at Brandy Station (page 22) has been quoted as the “coming of age” of the Union cavalry, we discuss this idea and provide a painting guide for Union cavalry figures.
MAJOR GENERAL J.E.B. STUART
One of the Confederacy’s most colourful characters. A biography and painting guide.
FIRST DAY AT GETTYSBURG, 1863
After a brief introduction we get down to the action on day one at Gettysburg. The battle could be won or lost and the fate of the nation decided in this large scale 6 – 15mm scenario.
REMAIN AT ALL HAZARDS
To conclude our Road to Gettysburg content we divert our attension by a thousand or so miles to look at Vicksburg and the big guns of the Civil War.
THE DEVIL’S DEN
One hundred and fifty years after the events that took place near a small town in Pennsylvania turned Gettysburg into one of the most famous battlefields in the world, we refight a section of that battle; the fight for the Devil’s Den. Games designer (Foundry’s Bull Run to Gettysburg) David Bickley umpires a game that pitches the Union soldiers in a desperate struggle to defend their position in and around this iconic section of the battlefield.
LITTLE ROUND TOP
The second battle using our 2013 Gettysburg Sesquicentennial Show Table, sees games designer Barry Hilton playtesting his Republic to Empire ACW variant rules, as the Rebel commander seeking to shift the Union troops (Col. Joshua Chamberlain of 20th Maine and all) from their lofty, and seemingly impenetrable position, on top of Little Round Top.